2024-06-05
Overview of Role Balance Adjustment in Version 1.0 *At present, the role balance adjustment is conducted every three weeks, and the role balance cycle may be adjusted in the future. May 20th, 2024 Weakening: snowowl Weakening the Eye of the Snowy Owl [Sub shot]: Hand lift time 0.33 seconds → 0.4 seconds Pallas 1. Weakens [left/right+Main melee]: reduces the displacement distance after the first hit 2. Fix the issue where the main and sub melee in high altitude cannot continuously hit the target during the Burst Skill of combat type star energy Aliz 1. Weakening [Main melee]: The combat extension speed decreases, and the self displacement distance decreases after the first hit; First Strike Hard Straight Type Change: Heavy Kickback → Medium Kickback 2. Weakening [Left/Right+Main melee]: The combat extension speed and distance decrease, and the attack mode is changed from attacking sideways to attacking forward after the search for enemies is completed 3. Weakening [Forward+Main melee]: The combat extension speed decreases, reducing the probability of attacking from behind the target by crossing the enemy. 4. Weakening [Sub melee]: Under normal circumstances, the shield charge displacement speed decreases by 20 to 15 meters per second; The shield will immediately stop before and after charging towards the target; Shield charge displacement speed in Azure Flame decreased by 25 meters/second → 17.5 meters/second 5. Weakening [Sub melee+Sub melee Derived]: Speed decreases by 20 meters/second to 15 meters/second, while in the Azure Flame, speed decreases by 25 meters/second to 17.5 meters/second. Sprint hard and straight type change: heavy knockback → medium knockback, Sprint damage rate 0.135 → 0.14 6. Strengthen [Passive skill]: Combat attacks and Main shoots sHikarily increase charging 7. Strengthen [Burst skill]: When using Burst skills normally, immediately charge Passive skill energy by 20 and fix the problem of not clearing the Azure Flame special effect in a timely manner after the Burst skill ends 8. Strengthen the Azure Flame [Main melee+Sub melee derivative]: overall damage increased, first strike damage rate 0.35-0.5, second strike damage rate 0.3-0.6, fall value 0-4, correction rate 4-8, last strike damage rate 1.6-1.5 9. SHikarily adjust the damage distribution of the Azure Flame [Main melee] and [left/right+Main melee], and the overall damage remains unchanged 10. Strengthen [Main shoot]: Both normal and Azure Flames have added [Sub shot], which can be cancelled. Under normal conditions, [Main shoot] ammunition+1 11. Strengthen the Azure Flame [Sub shoot]: Bullet's waiting time in place: 0.495 → 0.33 seconds 12. Weakening [Sub shot]: The volume of the bullet is sHikarily reduced, and the lifting time is increased by 0.33 to 0.495 seconds. At the same time, the in-game skill demonstration video is updated Strengthening: Convallaria 1. [Main shoot] The judgment angle for triggering backbody shooting is reduced: 160 degrees to 90 degrees from the back 2. [Main shoot] When triggering backfire, it will summon the Little Flower Immortal Floating Unit, with an inertia decay time of 0.3 seconds to 0.6 seconds. At the same time, the in-game skill demonstration video will be updated 3. [Main shoot], [Sub shot] Reduced hand lift time: 0.330 → 0.231 seconds 4. [Sub melee] Increase the irradiation extension speed by 100 → 200 meters/second. Fix the problem of being blocked by buildings when using with the back facing towards the building 5. [Burst skill] Damage increase: irradiation damage rate 0.22 → 0.37, fall value 6 → 5, damage correction 6% → 8%, support shooting damage rate 0.1 → 0.33, correction rate 5% → 8% 6. In bloom state, the damage caused by the Sub melee's irradiation increases, while the damage caused by the storm decreases: the irradiation damage rate is 0.37 → 0.3, the fall value is 10 → 8, and the correction rate is 10 → 8. Storm damage rate is 0.32 → 0.195, correction rate is 6% → 8%, and fall value is 6 → 8 7. Adjust [Forward+Main melee]: After hitting the terrain, it no longer consumes energy and can be immediately cancelled by [Main melee] and [Left/Right+Main melee]; The location of the explosion has been changed from 1.5 meters in forward of Suzuki to 0.5 meters 8. Reduce the amount of ammunition deducted from the Sub melee derivative in the bloom state: 50 → 40 9. [backward+Sub melee]: When entering and exiting the full state, it will automatically recover 1 round of [Sub shot] skill ammunition 10. SHikarily adjust the damage distribution of [left/right+Main melee], keeping the overall damage unchanged 11. Fix the issue of [left/right+Main melee] not hitting the target but triggering combat spawning 12. Fix the issue where switching lock cannot turn off camera performance in certain situations Katerina 1. Extend backward [Sub shot] to determine the attack of the sub bullet after it explodes, avoiding situations where the Sub shot bullet just passes through the target when it explodes 2. Adjust the rebound method of the Main shoot: empty ammunition recovery → consumption recovery Orchid During the Sub melee, there is no longer a limit on the number of shots for the Main shoot 2. Optimize the input time for "Main melee derived Sub shoot" and "Main melee derived Sub melee" to allow them to enter derivative attacks more smoothly during combat Xiaoling 1.When deriving from "Main melee+Sub melee", if you lift the "Sub melee" button, you will make the final blow faster, and the final blow will have a ground fall value of 120 → 40 2. Adjust the damage determination of [backward+Sub shoot] to beam damage 3. Fix the issue where [Sub shot] may not correctly apply deceleration to the target in certain situations 4. Talent V has been adjusted to restore 1 round of [Sub shot] ammunition when triggering "fire" Scorpion Strengthen [Sub shot] irradiation width from 0.4 meters to 0.75 meters Adjustment: Deucalion 1. Weakening [backward+Sub shot]: The strong induction time for raising the hand is 0.3 seconds → 0.2 seconds, and the induction performance for raising the hand is 60 → 45 seconds 2. Strengthen the Sub shoot: the irradiation width is 1 meter → 1.75 meters, and the irradiation extension speed is 100 meters/second → 140 meters/second Ffreedo 1. Fix the issue where the number of consecutive segments in forward+Main melee is less than the normal number of consecutive segments in forward+Main melee when a fighting star energyBurst Skill occurs 2. Fix the issue of the inability to continuously hit targets in high altitude [forward+Main melee] during theBurst Skill of combat type star energy Roland 1. Adjust the Liberation state [Sub melee]: SHikarily reduce the distance for finding people and optimize the performance of movements 2. Fix the issue of unlocked talent I, which instantly enters a hard straight state after being grounded in the Liberation state of [Sub melee] kaze 1. [Sub shot, backward+Sub shot] New cutting induction effect added 2. Fixed the issue of not clearing self damage after getting up from Passive skill mode, adjusted the minimum interruption Passive skill time to 0.33 seconds → 0.495 seconds, and added a new induction effect when using Seraph 1. Strengthen [Sub shot]. Lift the hand for 0.33 seconds to 0.2 seconds, and prepare for 0.66 seconds to 0.462 seconds after encirclement 2. Weakens the charging speed of [Sub melee] from 19 meters/second to 17 meters/second 3. Strengthen the descent state [Main shoot]. During the lifting of the hand, the inertia speed is 100%~0% → 100%~40% 4. Strengthen the descent state [Sub shoot]. After surrounding, the preparation time is 0.66 seconds → 0.462 seconds Hikari Reduce the flying speed of 【 Forward+Main melee 】 by 25 meters/second → 15 meters/second Griffin 1. [Left/Right+Main melee] Adjusted to attack from the side after searching for enemies, changed to attack from the forward 2. When adjusting the Spread wings, the damage rate of the Main shoot is 1.15 → 0.65, the fall value is 120 → 50, and the correction rate is 90% → 20% Qiuyu Adjust 【 Left/Right+Main melee 】: The duration of the first hit's hard straight strike: 0.528 → 0.726 seconds Elfin 【 Main shoot 】 Scattering angle reduced by -4 °~4 ° → -1 °~1 ° General 1.When in an empty energy state, [Block] will not be able to interrupt skills 2. Reduce the cooldown time of General Block: 8 seconds → 7 seconds 3. After successful Block, adjust the counterattack logic to attack the latest locked target, rather than the locked target during non Block 4. Adjust the shield priority of shield skills: When defending, prioritize triggering Block instead of triggering shields to block damage (only effective in online battles) 5. Optimize the mechanism for shield skills with health: When a single damage exceeds the remaining health of the shield, the shield absorbs all damage from the current attack (only effective in online battles) 6. Weakens the maximum upward turning angle of the body during the first strike of regular combat for all characters: 45 degrees → 30 degrees 7. When a mobile core star explodes: full movement speed+50% → 40% 8. When a survival core star can explode: locked at a distance of -10 meters to 20 meters, damage reduction of 10% to 20%, movement speed increased by 5% to 10% 9. Machine Gun [Main shoot] Reduced Carving Time (Carving refers to the effect where the character pauses for a certain period of time when an attack hits) 10. Characters with flying skills can adjust their orientation to align with the target through 【 Forward Dodge 】 during fHikari, with a calibration time of 0.66 seconds 11. All action grounding skills, if the energy is empty when the action ends on the ground, can immediately replenish all energy 12. Optimize the problem of slope disconnection: If the ground repels the hard straight line, it will no longer move close to the ground May 6th, 2024 <color=# FF0033>Strengthening:</color> -Roland: 1. Strengthen [Main shoot]: increase inertial displacement 2. Strengthen [left/right+Sub melee]: adjust the lateral movement mode to accelerate the speed of searching for people; Increase the displacement when using in green lock mode, reduce the lifting time by 0.8 → 0.5 seconds 3. Strengthen [forward and side combat]: Remove ammunition restrictions 4. Strengthen [Burst skill]: After hitting the dodged target with the first strike, subsequent attacks can still be carried out -Ffreedo: 1. Strengthen left/right Sub shoot while riding: change all bullets to aim at the target and fire 2. Strengthen the left/right Sub shoot derivative while riding: Accelerate the initial falling speed during rolling 3. Strengthen the Sub melee while riding: ammunition quantity 1->2 4. Strengthen [Burst skill]: Extend the duration of attack judgment area 5. Strengthen [Sub melee]: reduce initial energy consumption by 14 → 8 -Scorpion 1. Add "Main shoot" to interrupt the route of "backward+Main shoot" and "backward+Main shoot" to interrupt the route of "Main shoot" 2. Strengthen [left/right+Sub shoot] Attack range: 10 to 11 meters Cooldown time: 5 to 4 seconds 3. Strengthen [Sub melee] Movement speed: 17.5 → 20 Jumping speed: 15 → 25 Activating the maneuver core during rolling can immediately gain star energyBurst Skill gain 4. Adjust the [AirBurst Skill Technique]. If you hit a character with a dominant body and toughness gain, you can still maintain a maximum of 3 seconds of collision until it causes a hard hit to the target. If the 3-second countdown ends but still does not cause a hard hit, exit the skill -Snowowl: 1. Redo [Main shoot] as a non stop shooting skill 2. Adjust the [Sub shot] ammunition to be fully charged within 8 seconds after use → fill one round every 4 seconds 3. Talent IV has been adjusted to [Sub shot] ammunition+1 -Griffin 1. Strengthen the turning speed of the floating unit in the extended wing state [backward+Sub shoot]: 45 degrees/second → 200 degrees/second 2. Increase the number of shots for [backward+Sub shot] in the Spread wings: 15 times → 20 times 3. Increase the start fHikari delay of [backward+Sub shoot] in the extended wing state: 0.33 seconds → 0.165 seconds 4. Spreading Wings Status [Main shoot] Ammunition consumption timing changed to when creating illumination -Cherub Enhanced Sub shoot: muzzle tracking time: 0.264 seconds → 0.33 seconds <color=# FF0033>Weakening:</color> -Elfin 1. Weakens the shooting performance of [left/right/backward Sub shoot]: the firing interval of bullets is 0.198 → 0.099 seconds 2. Weakening the red lock distance: 40 → 37 meters 3. Fix the issue where [backward+Sub melee] cannot be cancelled by [Right+Sub shot] -Deucalion Weakening [backward+Sub shot] Initial 0.3 seconds Maximum rotation angle reduced: 90 → 60 -Qiuyu 1. Weakens [Main shoot] and hits hard: heavy strike retreat → Hikari strike retreat 2. Adjust the current ammunition consumption for [Forward+Main melee], with a total of 1 round of ammunition and a cooldown of 4 seconds -Aida 1. Weakens the duration of paralysis after hitting [Sub melee]: 2 → 1.2 seconds 2. Weakens the duration and extension distance of [Sub melee]: 80 → 50 meters, duration 0.8 → 0.5 seconds 3. Increase the propagation distance of sound effects during the performance of "backward+Main melee" 4. Fixed an issue where using other shooting skills after summoning a "Sub melee" gun and using "backward+Sub melee" combo would affect the aim of the combo -Aliz 1. Fix the issue of ignoring the invisibility of orchid in the Sub melee 2. Fix talent V: The issue of the status bar disappearing prematurely in the Azure Flame 3. Fix the issue of not being able to aim correctly when the distance from the target is more than 12 meters in the red lock during forward combat 4. Increase the initial energy consumption of [Forward+Main melee]: 10 → 20 points 5. Reduce the minimum time it takes for the [backward+Sub melee] action to be cancelled: 0.5 → 0.330 seconds 6. Weakening [Left/Right+Main melee]: When the first hit misses, the subsequent displacement distance is sHikarily reduced, and the judgment area for the second fight attack is sHikarily reduced -Sharp 1. Weakening the red lock distance: 40 → 37 meters 2. Weakening [Forward+Main melee]: The combat attack judgment area is sHikarily reduced -Zakharova Weakening the forward swing time of using the auxiliary combat without charging: 0.33 seconds → 0.396 seconds <color=# FF0033>Adjustment:</color> -Pallas 1. Weakens the first hit damage rate of the Main melee derivative Sub shottingting by 0.15 → 0.3, with 0 → 0.2 damage correction, and 0.2 → 0 damage correction for the second hit 2. Strengthen the second strike damage rate of the Main melee derived Sub melee, which is 0.17 → 0.19 -Seraph 1. Weakening [Sub melee] Lift time: 0.198 → 0.33 seconds 2. Strengthen the shield generation time for [Sub melee]: 0.198 → 0 seconds -Xiaoling Adjust the stiffness of the [backward+Sub shot]: Paralyze → Heavy Strike Retreat -Beta 1. Adjust the [Sub shot] attack animation to speed up by 20%, and during the attack, the turning speed will be 80 degrees/second → 180 degrees/second 2. The first and second strike damage rates are 0.65 → 0.45, the drop value is 30 → 17, and the correction rate is 0.2 → 0.17 3. Third strike damage rate: 0.65 → 1.15, fall value: 60 → 120, projectile speed: 40 → 60 -Hikari 1. Weakens the ammunition recovery time of the "Sub melee" in the "loaded" state: from 10 to 12 seconds 2. In the loaded state, [backward+Auxiliary Fighting] adds an independent ammunition slot: 1 ammunition count, recovery time of 10 seconds -General Adjust the hard and straight Block time and initial knockback speed in combat: 0.825 seconds → 1 second, 8 meters/second → 5 meters/second April 22, 2024 <color=# FF0033>Strengthening:</color> -Ffreedo: 1. Strengthen [Sub shot]: Change the hit effect to paralysis 2. Strengthen the Main shoot, Sub shoot, left/right+Sub shoot while riding: change the hit effect to paralysis 3. Strengthen the cycling state [Sub melee]: increase the maximum irradiation length from 80 meters to 120 meters -Snowowl: 1. Strengthen 【Sub shot 】: During the lifting of the hand, the steering is no longer affected by dodging and lock changing 2. Strengthen [backward+Sub melee]: Increase the grenade firing angle in the middle of Talent III by 10 ° to increase the interception area -Katerina: 1. Enhance the ammunition recovery time of [Main shoot]: 10 seconds → 8 seconds 2. Strengthen [Sub shot]: Reduce the minimum time for shotgun to explode: 0.33 seconds → 0.099 seconds Weakening: -Elfin: 1. Weakening [Main shoot]: No longer aiming after being dodged 2. Weakening [Sub shot] and [Derived Sub shot] will no longer track defeated characters during the charging period -Qiuyu: Weakening the second paragraph of "Auxiliary Fighting" - "Eagle Strike": The teleportation position extends from behind the enemy and increases by 2 meters to 4 meters, making it easier to dodge after teleportation -Hikari: 1. Weakens the ammunition recovery time of the "Sub melee" in the "loaded" state: from 8 seconds to 10 seconds 2. Weakens the ammunition recovery time of [Left/Right Sub shot]: Single shot recovery time increases by 8 seconds to 10 seconds 3. Weakening [Main shoot] Single round ammunition recovery time: 3 seconds → 4 seconds -Aida: Weakening [backward+Sub melee]: During a volley, if a character is hit, their skills will be interrupted -Zakharova: Weakening [Sub melee] allows players to dodge after firing, and no longer tracks defeated characters during charging and irradiation periods Adjustment: -Seraph: Using [Main melee] in descending state will cancel [Sub melee] -Sharp: 【 Sub melee 】 Damage multiplier increased by 0.3 → 0.35, and correction rate increased by 10 → 20 |